February 2010
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“・学生の目線でスタート  ↓ ・デザイン理論、デッサン力、色彩力、造形力を学ぶ(何年もかけて・・・)  ↓...”
– グラフィックデザイン制作方法の公開。服部デザイン研究所とは
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“Macintoshを最初に見た時、僕は電源が切れなかった。「電源が切れないものを売っていていいのか?」と思ったのですが、ファミコンは電源スイッチとリセットボタンが...”
– Business Media 誠:“よくできたゲーム”と“面白いゲーム”の違いとは?――マリオの父、宮本茂氏の設計哲学(前編) (5/5)
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